v0.0.2 - level design


Release Date: 24-04-03
Author: wonhseo

Level Design Phase

Today, I dedicated my efforts to polishing the gameplay experience and enhancing the visual aspects of the "Catland Spring" game.

On the gameplay front, I fine-tuned the difficulty curve, adjusting enemy patterns, bullet speeds, and player health values. My goal was to create a challenging but fair experience that rewards skillful maneuvering and strategic shooting. (2x speed for the player helped a lot, thanks bro)

For the visuals, I focused on capturing the spirit of the provided poster image. I generated the cat protagonist to match the stylized, embattled appearance seen in the artwork. Additionally, I created new enemy sprites and background elements to reinforce the coup d'etat setting.

Agent White

Thinking of a blog post about using DALL-E 3 or Midjourney to create spritesheets, run cycles and posters. Then remove.bg to clean the image and finally piskelapp to adjust the final product. That's how Agent White was made!

With the core gameplay and visuals taking shape, I plan to spend the next day implementing the leaderboard system and fine-tuning the overall balance and pacing of the game.

  • Adjust the level design for a more fun and balanced experience. (P1) -> 100% done
  • Display the health/recovery system values in green for better visibility. (P1) -> 0% done
  • Implement a leaderboard system to allow players to compete and track high scores. (P3) -> 0% done
  • Enhance the game's visuals, aiming for a style similar to the cat character shown in the provided poster image. (P1) -> 50% done
  • Diversify the level design by introducing obstacles such as trees or other environmental elements. I may be able to repurpose the code used for treasure chests to streamline this process. (P2) -> 0% done

Files

CatSpring-build-v0.0.1.zip Play in browser
Apr 03, 2024

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