v0.0.2 - level design
Release Date: 24-04-03
Author: wonhseo
Level Design Phase
Today, I dedicated my efforts to polishing the gameplay experience and enhancing the visual aspects of the "Catland Spring" game.
On the gameplay front, I fine-tuned the difficulty curve, adjusting enemy patterns, bullet speeds, and player health values. My goal was to create a challenging but fair experience that rewards skillful maneuvering and strategic shooting. (2x speed for the player helped a lot, thanks bro)
For the visuals, I focused on capturing the spirit of the provided poster image. I generated the cat protagonist to match the stylized, embattled appearance seen in the artwork. Additionally, I created new enemy sprites and background elements to reinforce the coup d'etat setting.
With the core gameplay and visuals taking shape, I plan to spend the next day implementing the leaderboard system and fine-tuning the overall balance and pacing of the game.
- Adjust the level design for a more fun and balanced experience. (P1) -> 100% done
- Display the health/recovery system values in green for better visibility. (P1) -> 0% done
- Implement a leaderboard system to allow players to compete and track high scores. (P3) -> 0% done
- Enhance the game's visuals, aiming for a style similar to the cat character shown in the provided poster image. (P1) -> 50% done
- Diversify the level design by introducing obstacles such as trees or other environmental elements. I may be able to repurpose the code used for treasure chests to streamline this process. (P2) -> 0% done
Files
Catland Spring
Status | Prototype |
Author | wonhseo |
Tags | 42gyeongsan, Bullet Hell, Cats, spring |
Languages | Korean |
More posts
- v0.1.0 - beta releaseApr 08, 2024
- v0.0.6 - final touchesApr 08, 2024
- v0.0.5 - audio designApr 06, 2024
- v0.0.4 - making the cutsceneApr 06, 2024
- v0.0.3 - playtest phaseApr 05, 2024
- v0.0.1 - prototypeApr 02, 2024
- v0.0.0 - ideationApr 02, 2024
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