v0.0.0 - ideation
Catland Spring » Devlog
Release Date: 24-04-01
Author: wonhseo
Ideation Phase
Initially, I wanted to create a screensaver-like game called "Take Me Home," where a traveler would peacefully make their way home if the player didn't interact with their device for a set period. Upon arriving home, the player could then chat with the traveler using a Large Language Model.
However, after considering the scope and time constraints of the week-long game jam, I realized that incorporating procedural backgrounds, the Infinite Nature model, and an LLM for the chat aspect might be too ambitious.
Instead, I pivoted to a more achievable concept: a simple platformer game with a spring feel to it. I spent the afternoon learning Unity.
Catland Spring
Status | Prototype |
Author | wonhseo |
Tags | 42gyeongsan, Bullet Hell, Cats, spring |
Languages | Korean |
More posts
- v0.1.0 - beta releaseApr 08, 2024
- v0.0.6 - final touchesApr 08, 2024
- v0.0.5 - audio designApr 06, 2024
- v0.0.4 - making the cutsceneApr 06, 2024
- v0.0.3 - playtest phaseApr 05, 2024
- v0.0.2 - level designApr 03, 2024
- v0.0.1 - prototypeApr 02, 2024
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